CK's Projects
Terragen-to-Blender maintainence
 

This page chronicles my work maintaining the Ter2Blend python script.  For background, see this Elysiun thread: http://www.elysiun.com/forum/viewtopic.php?t=24336

Running with Blender 2.37a:

I have a copy of v4 of ter2blend which seems to work with Blender 2.37a. I have only tested this with one TER file, so there may be problems. You can download it from the blender projects page (http://projects.blender.org/projects/ter2blend).

Original Tutorial pages

I have copied the overview and tutorial pages from original Ter2Blend web site (if the link is dead, it means that the original author has taken it down).  I am not changing/fixing/updating them, just keeping them available for others.  I have uploaded the tutorial files to the blender.org web site.  I only saved the overview and tutorial files, so any other links will be dead.

Directions

I am not familiar with Terragen, so here are my instructions to myself for creating an example TER file for testing the Ter2Blend script:

In Terragen:

  1. In the "Landscape" window, "Surface Map" box, click on "Open..."
  2. Open "DesertAndGrass.srf"
  3. In the "Terrain" box, click on "Generate Terrain"
  4. Change method to "Perlin Noise"
  5. Click on "Generate Terrain", wait for "Finish", then "Close"
  6. In the "Rendering Control" window, click on "Render Preview"
  7. If the image doesn't look good, go back to 4 and try again
  8. After getting a good image, click on "Render Image" to get a better image
  9. In the "Landscape" window, "Terrain" box, click on "Save..."
  10. Specify a filename and save the file

In Blender:

  1. In the upper pane menu bar, click on "File", "Open"
  2. Type the full path to the Ter2BlendvN.NNN file into the edit box to the left of "Open" (or navigate - with single click - through the file listings).
  3. Click on "Open"
  4. Hover mouse over script window and Alt-P
  5. Type the full path into the edit box below "Open ter-file...<etc>"
  6. Click on the "Draw" button. You should see your terrain in the left pane.

To open the PY file (inside the .blend file)

  1. In the upper pane menu bar, click on the double-arrows next to "SCR:2 - Model"
  2. Select "5. Scripting" (a new pane should open)
  3. In the file menu at the bottom of this pane click on the "File" menu, "Open" item
  4. Type the full path to the Ter2Blend python script into the edit box to the left of "Open Text File" (or navigate - with single click - through the file listings).
  5. Open the py file by clicking on "Open Text File"
  6. Hover mouse over script window and Alt-P
  7. Type the full path into the edit box below "Open ter-file...<etc>"
  8. Click on the "Draw" button. You should see your terrain in the left pane.

 
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Last Modified: Thursday, October 13, 2005