Games Page
Notes:
1) Dates listed are only speculative.
2) Entries are listed in each category in the order they were added
to this page.
3) Commerical mission packs are not listed on this webpage
Commercial Games
Quake licensees:
Non-Quake games:
Freeware Games
OpenGL Game Development Related Links
Companies and Products
Information and Events
- Gaming
with OpenGL - By Mark
Kilgard
- An
OpenGL Update for Game Developers - Article by Greg
Passmore - Gamasutra
(1)18, Nov 21, 1997
- opengl-gamedev-l Web
archive - Mailing
list info
- CGDC May 4-8, 1998,
Long Beach, CA - OpenGL topics:
- Chris Hecker's
OpenGL Games page
- OpenGL
Game Developer Forum - hosted by operation 3dfx
- 3D
Engines using OpenGL - list by Karsten Isakovic -
several game engines listed - 35 entries as of 6/98
- OpenGL at Siggraph
'98 - Orlando, FL, 7/19 - 7/23, 1998
- OpenGL
Roundup - 10/98 - By: Eric van Ballegoie - discussion
of low-end OpenGL gfx hardware with respect to games;
includes variety of benchmark results.
- Computer Game Developer's
Conference March 15-19, 1999, San Jose, CA
- Advanced OpenGL Game Development, 3/16/98, 10am,
Michael Gold, Mark Kilgard
- Advanced Programming Practice with DirectX6 and
OpenGL, TBA
- Creating Reflections and Shadows Using Stencil
Buffers, Mark Kilgard
- Quake3: Arena Rendering Architecture, Brian Hook
Please email additions and corrections to: freundj@pacbell.net
Last edited: 7/22/99,
Jason Freund